I am a Human Factors Engineer at Apple.
Previous: PhD candidate, advised by Prof. Joe Kearney. Part of the Hank Lab at the University of Iowa.
Research area: Human-Computer Interaction, specifically accessibility and aging. I am interested in research exploring accessibility and perception in mixed reality applications, as well as safer transport and mobility.
July 2023: Excited to be joining Apple as a Human Factors Engineer full-time!
Summer 2022: Joining Apple as a Human Factors Engineering Intern! Looking forward to work on some exciting interdisciplinary projects!
Nov 2021: Excited to be a finalist for my university's 3-minute thesis competition (3MT 2021)! My talk can be found here.
Oct 2021: Attended ASSETS 2021 and presented our poster papers!
Aug 2021: Passed my comprehensive exam! (Title: Understanding Age-Related Differences in Technology Use for Physical Mobility)
May 2021: Attending CHI 2021 and presenting our paper, "Determining the Impact of Smartphone Alerts and Warnings on Non-Mobility Impaired Older and Younger Adults."
May 2021: Had a good time attending CHIMe2021!
Do Simulated Augmented Reality Alerts impact Street-Crossing Behavior in Non-Mobility Impaired Older and Younger Adults?
Human Factors 2023
Increasing Access to Trainer-led Aerobic Exercise for People with Visual Impairments through a Sensor Mat System
Poster Paper at ASSETS 2021
Determining a Taxonomy of Accessible Phrases During Exercise Instruction for People with Visual Impairments for Text Analysis
Poster Paper at ASSETS 2021
Mobile Tasks to Improve Art Description Accessibility for People with Visual Impairments EAI International Conference: ArtsIT Interactivity & Game Creation (EAI ArtsIT’21)
I am part of a multidisciplinary team that investigates sensing technologies across a wide range of Apple products. I focus on designing frameworks and studies to understand and improve users’ experience with Apple products. My work typically involves development of study methodology, providing user-study design recommendations, developing data-processing pipelines and tools, and data analysis. My work requires collaborating cross-functionally with design, engineering, marketing, and development teams.
At the Hank Lab, we used a Virtual Environment to explore the effect of Vehicle-to-Pedestrian communication technology on older pedestrian street-crossing behavior. We presented older and younger adults with smartphone and Augmented Reality alerts and warnings and examined their street-crossing behavior. We are now further exploring how pedestrian behavior can change in different contexts and with different abilities.
At the HawCHI Lab, we explored how to include people with visual impairments in exercise classes. We developed a system using a sensor mat and Convolutional Neural Network to detect feet and are designing feedback for a step-aerobics workout.